Tuesday, 23 December 2014

ECONOMY 4.0 AND DIGITAL SOCIETY:The participatory market society is born

by Dirk Helbing

The invention of the steam engine turned the agricultural society (with its “Economy 1.0”) into an industrial society (with the “Economy 2.0”). Later, the spreading of education enabled the service society (with the “Economy 3.0”). And now, the pervasiveness of digital technologies – such as the World Wide Web, Social Media, digital devices, artificial intelligence, robots and the Internet of Things – is driving another technological revolution, creating digital societies (with the “Economy 4.0”). For example, the sharing economy, co-producing consumers (“prosumers”), and the makers community indicate the beginning of an entirely new era, which I call the Participatory Market Society. This society is ultimately characterized by the ubiquity of information, bottom-up participation, co-creation, self-organization, and collective intelligence as organizational principles, furthermore, by user-centricity and -control, personalized products, and hyper-variety markets. Furthermore, many people will engage in “projects,” empowered by social collaboration platforms.



We continue FuturICT’s essays and discussion on Big Data, the ongoing Digital Revolution and the emergent Participatory Market Society written since 2008 in response to the financial and other crises. If we want to master the challenges, we must analyze the underlying problems and change the way we manage our technosocio- economic systems. Previously we discussed: NETWORKED MINDS: Where human evolution is heading
Our economy is in the middle of a major transformation process, as it occurs only every 100 years. The invention of the computer, the World Wide Web, Social Media, and the Internet of Things are now about to redefine the ways we are doing things, and the institutions our economy and societies are based on.

When the steam engine was invented, it turned the agricultural society (with its "Economy 1.0") into an industrial society (with its "Economy 2.0"). This society was driven bottom up by entrepreneurs, and there was little consideration of the social and environmental externalities, corresponding to the way of thinking of the self-regarding "homo economicus."

In the beginning of the first industrial revolution, many jobs were lost, but new ones were eventually created by the service society (with its "Economy 3.0"). This was enabled by offering a good education to many people. The service society is characterized by administrations that are trying to plan and optimize their domains of influence. Therefore, many countries have created health insurances, social security systems, and laws to protect our environment. In a way, new jobs have been created by increasingly complicated regulations.

By now, however, the world has grown so complex that it can't be optimized in real-time. Neither today’s markets nor today’s political regulations have solved problems such as overfishing, environmental exploitation, climate change, or international conflicts, and the financial system can still not be considered to be under control. We must further realize that top-down solutions are lacking flexibility, and can't satisfy the diverse local needs well. Nevertheless, reducing diversity by laws, norms and standards is not a solution, since diversity is key for innovation, cultural evolution, economic prosperity, societal resilience, and happiness.

In response to the above challenges, entirely new and more efficient approaches have started to emerge around evolutionary organizational principles, which enable collective intelligence – intelligence that surpasses even the smartest person and even the most powerful computer. This collective intelligence is not feasible, if decisions are taken in a top-down way. Even though majority decisions are often better than top-down ones, as they usually take more perspectives and knowledge on board, in our increasingly complex world, majority votes are reaching their limits, too. Therefore, complex systems that are run in these classical ways are often not working well enough, and this is also the reason why we will see new forms of organization of our economy and societies.

The creation of new institutions is inevitable. We need suitable information platforms allowing diverse knowledge and skills to come together, such that better decisions and more effective actions can be taken. Before I describe how I think the new organizational principles of the emerging Economy 4.0 may look like, I will give a quick overview of some of the transformations that are already on their way, to illustrate that we have to expect fundamental transformations of our socio-economic systems, as we haven't seen them in a century.

Personalized education


In the past, the academic system has done a remarkable job in compressing ever more knowledge into a few lectures. Often, the knowledge gathered over hundreds of years is squeezed into a single course. However, our world is now changing more quickly than ever. We can't anymore understand it in the way we used to do. We are facing a situation where most of our personal knowledge might be already outdated. It's impossible to follow all the relevant news in the world. Even scientists and doctors are facing difficulties to catch up with the exponentially increasing amount of literature and knowledge. Politicians and business leaders are confronted with similar problems, too.

In response to this challenge, the educational system has already started to change. Rather than just a few classical fields of study, such as math, physics, chemistry, biology, history etc., we are now seeing an explosion of different bachelor and master degrees. Greater diversity is a trend, and people can now find study directions that match their interests and talents better. Moreover, massively open online courses (MOOCS) are quickly spreading through platforms such as Coursera, where people can learn about almost any subject from some of the best professors in the world. Such virtual courses might be visited a hundred thousand times or more, and even for free. In perspective, this allows us to share up-to-date high-quality knowledge with millions or even billions of people, who can learn a subject whenever they need it.

The next step in the evolution of personalized education might be the development of multi-player serious online games or Interactive Virtual Worlds. These would allow everyone to explore the laws of nature, to discover different historical ages or cultures, and to interact with fellow students. Professors may act as "chatroom masters," providing guidance, correcting misunderstandings, and answering questions that cannot be readily addressed with knowledge from the Internet. Furthermore, virtual, three-dimensional video meetings may become a standard, once the technology and bandwidth are there.

Of course, schools must change dramatically as well. Teachers complain about burnouts and about aggressive pupils who don’t concentrate on the subject anymore and fail to answer tests that previous classes easily passed. Are schools really preparing kids well enough for a successful future?

Pupils complain that the knowledge they learn is outdated and not very useful for them. By using information sources from the Internet, they can easily know more than their teachers. It's probably true that pupils lose the ability to memorize facts and focus, and they expect several things to happen at a time. But they still like to learn things that fit their personal interests. Unfortunately, the standardization of today's education destroys the interests and creativity of many of them.

In the future, we will need less standardized education, but education that embraces diversity, innovation and creativity. Rather than teaching kids a standard collection of knowledge, they need to learn how to find information, how to critically assess it, and how to use it for their purposes in a responsible way. Rather than forcing them to put their smartphones and iPads aside, we must reach them where they like to spend their time: on the Internet. They need to be supported in using the opportunities of the information age to develop their ideas and successfully perform projects with others.

In conclusion, the schools of today are schools of the past. They are an outdated concept that doesn't fit its purpose anymore. Drumming standardized knowledge into pupils' heads just doesn’t work anymore. We must rather guide pupils in their individual discovery of the world, and in critically using the knowledge we have accumulated before.

Science and health, fueled by Big Data


Our health system and science are about to change dramatically as well. Even though I don't subscribe to the credo of Big Data enthusiast Chris Anderson that we will soon see the "end of theory," I believe that Big Data has the potential to change many scientific disciplines. Traditionally, we have had three pillars of knowledge creation: theoretical analyses, experiments, and computer simulations. Now, there is a fourth pillar: Big Data analytics.

Big Data analytics is not a universal tool to answer all questions in the world, but the availability of large data sets allows us now to get insights that were not possible before. Big Data analytics empowers one to explore large knowledge bases easily and to find initial evidence. In many cases, the correlations and patterns detected in this way will not be sufficient to draw reliable conclusions. But if data-centered approaches are complemented by targeted experiments, computer simulations, or analytical models, this can combine the advantages of different methods and lead to better knowledge more quickly and potentially a lower price. For sure, it can increase the innovation rate and quality of results.

The health system certainly belongs to the most promising application areas of Big Data. For example, IBM's Watson computer will soon support doctors in diagnosing and treating diseases, by evaluating a much larger body of medical literature and integrating more pieces of evidence than doctors can do by themselves. In addition, it will become possible to correlate our health status or diseases with what we eat, our genetic predisposition, and the socio-economic conditions we are living in. Rather than exposing us to unspecific broadband medical treatments with considerable side effects, as we often had them with antibiotic and other medication, we will be able to get personalized medicine and individualized treatments. This will be more effective while reducing undesired side effects. What is good for one person might be bad for another. Furthermore, we might be able to diagnose emerging diseases early on, before they break out, thereby helping us to prevent them. So, disease prevention might become more important than treating diseases. Obviously, this will cause a major paradigm shift in the health system.

Let me give a further example relating to the work of Olivia Woolley Meza with Dirk Brockmann and myself. To fight pandemics, it is important to immunize people, to dampen the cascade spreading of infections from one person to another. But how to ensure that the right number of people will be immunized? Immunizing everyone is often not possible, because there are typically not enough immunization doses. Moreover, informing everyone about the infection level through mass media is also not effective. Many people will either not respond or panic. Surprisingly, however, if people knew about the number of infected people in their social circles, this would trigger effective immunization of those who are most likely to be infected. In other words, local information can be more effective than global information, i.e. locality is an advantage. With information platforms such as Flu Near You, such information services are now becoming available.

To unlock the health-related opportunities mentioned above, we must enter a partnership with the patient. Before we can open up the potential of sensitive personal and health data, we need to establish a careful relationship and trustable information technologies, where the patients have a sufficient level of control over their data and what happens with them. Improving the health system requires a stronger bottom-up involvement.

Banking and finance


The financial business is in turmoil since at least 2008. This is best illustrated by the latest financial crisis and by new phenomena such as flash crashes, which may destroy market values of nearly 1000 billion dollars in less than half an hour, as it happened on May 6, 2010. Such flash crashes are considered to be side effects of algorithmic trading. In fact, about 70 percent of all financial transactions are now autonomously performed by computers, which permanently evaluate and test the markets for potential opportunities. An entirely new financial business based on high-frequency trading has emerged, and it has undermined the fundaments of classical financial investments.

Furthermore, we have seen an explosive expansion of shadow banking and the derivatives market. In many cases, derivatives have taken the role of insurance contracts. They have entirely transformed the insurance business and the financing of real estate, too (which ultimately was the trigger of the financial crisis). On top of this, payment processes and money themselves are undergoing a transformation. While most payment processes were based on cash or cable transfers in the past, they are increasingly replaced by credit card payments and now by Paypal, Google Wallet, Apple Pay, etc.

Furthermore, we see a trend towards micro credits, peer-to-peer lending and peer-to-peer money transactions, be it through BitCoin or P-Mesa or other means. Hence, the trend goes towards decentralized approaches, where banks are not needed as intermediaries anymore. Money transactions are directly executed between people. This may be seen as a response to the failure of banks to provide a good service for everyone, such as affordable loans for a broad range of companies and people. Some people even think the last financial crisis, by far the biggest ever, was already a result of the digital revolution, because it replaced trust-based interactions by credit default swaps and other financial derivatives serving to insure traders against high losses. Without any doubt, to be successful in the future, companies will have to pay much more attention to their clients.

The pillars of democracies


Democracies are often said to rest on four pillars: legislative, executive, jurisdiction, and the public media. I personally think, science should be a further, fifth pillar, as evidence-based decisions create competitive advantages. But all these pillars will undergo fundamental transformations, and have already started to change.

We have seen the perhaps most dramatic changes so far in the media business. Online media have challenged the classical print business, in particular as they are often provided for free in an attempt to attract more readers. Digital media have, therefore, undermined the traditional business models behind newspapers, as we have also seen it in the music and movie business. However, the businesses have caused the trouble themselves: they did the step towards digital media without previously adapting their sales and customer service models.

On top of this, it can be observed that people increasingly turn away from mass media in favor of TV on demand and own information sources they appreciate and trust. In other words, there is again a trend towards personalization and decentralization, where media consumers play a greater and more active role. In fact, in its new strategy, the New York Times identified their readers as their most underutilized resource. With comments and blogs, but also by spreading news through social media, they are increasingly contributing to the content and success of the media. A further interesting development points towards grassroots journalism, building on local experts.

Executive and jurisdiction are also silently changing. Police, secret services and other authorities are now using surveillance and Big Data to determine crime hotspots, possible terrorists, speeding drivers or people that hide untaxed money, or bribe others. To accelerate trials, judges are making more deals with the delinquents, and court procedures are shortened, with fewer opportunities to challenge a court sentence. The international trade agreements, which are currently being negotiated, are even planning to settle conflicts of interest outside the current court system. This again is driven by the desire to increase efficiency by removing regulatory obstacles. But in the future, many conflicts of interest could also be settled with moderation procedures in a community-based way.

Many administrative routine jobs, too, will be taken over by computers. It is just a matter of time, until legislation itself will undergo a fundamental transformation. On the one hand, the concept of centralized decision-making is increasingly questioned by countries and citizens, since the value of diversity is not appreciated enough. On the other hand, we have to overcome the problems of over-regulation by new approaches that allow more innovation and locally adapted solutions to happen. Therefore, I bet that the current principles of long-term planning and administration will increasingly be complemented or replaced by (semi-)automated and more flexible approaches. For example, future information systems, including the Internet of Things, will be able to support self-organization, (co-)evolution, and collective intelligence, which might become the new organizational principles.

Instead of trying to control innovation by means of regulation, it might be better to create jobs by innovation, which takes responsibility for the externalities created (i.e. the costs and damages). The simple rule that everyone has to come up for the externalities caused, could replace thousands of regulations and unleash a lot of creativity that is currently prevented by red tape. About 25 million unemployed people in the EU-28 states (and close to 20 million in the Euro countries) are speaking their own language. And this does by far not count everyone, who doesn’t have a job and prefers to have one. Unfortunately, things will get even worse: eventually, the digital revolution will eliminate further jobs that were traditionally performed by people. Many experts predict that the number of jobs in the industry and service sectors will drop by 50 percent, while the large information technology companies will create comparatively few new jobs in the fourth sector of information and knowledge creation. This would mean an unemployment rate of perhaps 30 to 50 percent or more – a number that probably no country can manage in the way it is organized today. Faced with such numbers, it is clear that we need to re-invent everything: our economy, the way we innovate, the way we do business, and the way we run our societies (see also Information Box 1).

Industry 4.0


Recently, there is also much reporting about the “Industry 4.0”. To explain what this is about, let us start with the “Industry 1.0,” which represents the first stage of industrial automation, as we know it from the steam engine or the mechanical weaving loom. In contrast, the “Industry 2.0” stands for the age of the conveyor belt, which enabled mass production. Then came the “Industry 3.0”, which means production with robots. Finally, the “Industry 4.0” stands for machines (or robots) directly communicating with each other or with the remaining production staff. It represents the next step of automation, leading to a largely self-organizing production system. For example, in modern car factories, one will find very few workers. Most of the work is already done by robots, which are remotely controlled by a few skilled engineers.

The key technology driving this development is the Internet of Things, which uses networked sensors to generate the data needed for real-time feedback and control. At home, the Internet of Things drives similar developments, allowing us, for example, to control our Bluetooth radios or TV sets with our smartphones. But it would be naive to believe that digital technologies would just make our production more efficient and allow for smarter gadgets. The digital revolution will transform our entire economy, and our societies as well. We will see a trend towards self-organizing systems everywhere, enabled by the combination of the Internet of Things with knowledge from cybernetics and complexity science. They provide us with the key to a better future.

New avenues in production, transportation, and marketing


Let us now look into the disruptive innovations in the areas of business and transportation. For 100 years, vehicles have looked more or less the same. They had four wheels, a motor running on gas, a steering wheel, and a driver. Production was locally concentrated in the hands of a few companies, due to the "economies of scale," and advertisements served to make mass products attractive to a large number of people. Suddenly, it becomes fashionable to drive electric Tesla cars, while Google and other companies are developing driver-less cars.

Uber is challenging the classical taxi business by connecting passengers directly with cars in the neighborhood willing to provide the requested ride.

And Amazon is experimenting with delivery by drones. Based on personal data, advertisements are trying to reach exactly those people who might buy a particular product rather than everyone. The customer does not anymore have to search for products matching the own interests – products and services now directly find the customers that might be interested in them. Rather than visiting a shop and hunting for the product we would like to have, we shop online more and more frequently, and the right products are delivered home. The shopping platforms know our desires and suggest, which book to read, product to buy, and hotel to book.

But this is not all. Companies like eBay allow everyone to be a seller. This creates a peer-to-peer market. Rather than throwing a used product into the garbage, we might now sell or donate it to somebody else who appreciates it, or share it with others. In fact, we can currently witness the emergence of a sharing economy. Now, with new services such as couchsurfing or airbnb (and thanks to reputation systems), many people even offer strangers to stay as guests at their homes – something that they had probably not imagined to do just a few years ago.

Perhaps being the result of the last economic crisis, the sharing economy opens new doors to a high quality of life for everyone, while promoting a more sustainable use of resources. The sudden move towards shared use is enabled by novel information and coordination platforms that directly match local supply and demand. The companies running such socio-economic coordination platforms enjoy remarkable growth rates of around 20 percent. This apparently correlates with a trend that increasingly replaces the desire to possess by a custom to share.

We can now also buy tailor-made jeans and personalize our products. In fact, entire shops are run on the individualization of mass products. The next logical step is personalized production, or even production at home as 3D printers allow it now. After a century of democratization of consumption, we are finally entering an age of democratization of production. The separation between producers and consumers increasingly disappears. We are becoming prosumers, i.e. co-producing consumers. In the Internet and even more so in social media, this has been true already for some time.

Eventually, it will not make much sense anymore to manipulate our opinions by means of advertisements. Companies will instead end up delivering us what we really want, if we are willing to let them know. In the future, a two-way interaction between producers and consumers will be the key to economic success. Companies that don't care about the wishes and opinions of their customers will have little chances to offer the best products and services, while those engaging in a fair partnership with their customers will thrive. Therefore, we will see a shift from a company-centric market to a user-centric market. And we will also see increasingly intelligent cooperation networks that integrate the wisdom of companies and customers to create better services and products.

The trend towards more personalized and individually customized products will furthermore create a "hyper-variety market." In fact, the digital economy will open up infinite opportunities for new products, as the information age enables uncountable dimensions of creativity. The unlimited possibilities to produce creative artifacts such as music, news, blogs, and videos, but also smartphone apps as well as products and services for virtual worlds illustrate this well. For example, every minute, more than 500,000 posts are published on Facebook, and more than half a million smart phone apps exist today. In 2013, App Store users spent more than 10 billion dollars, and they downloaded more than three billion apps in December 2013 alone. This has very interesting implications for the future structure of markets. While today, we have a few core businesses and some peripheral business activities, one can expect that peripheral products will dominate market activities in the future.[1]

Where are we heading? New forms of work


We are also confronted with new forms of work. In the past, long-term employments in one and the same company were common (at least in large German companies such as Daimler Benz, BMW, or Bosch). Eventually, however, multiple successive short-term employments became common in most companies. Now, we have a growing fraction of temporary employees, and we are quickly heading towards short-term engagements. Amazon Mechanical Turk, for example, matches tasks and workforce in such a way that working relationships often last for minutes only! But it also becomes possible to translate a 200-page document within minutes, by splitting the task into 400 subtasks, done by 400 people.

Such short-term commitments may certainly come with extremely increased stress levels. Therefore, and in view of the increased existential risks related with new forms of employment, some people think it would make sense to introduce a small basic salary allowing everyone to survive, but not very comfortably.[2] This is hotly debated based on ideological grounds. Why should people be entitled to get an unconditional payment? Would the state be able at all to pay for this? And would people still work hard, or would they get lazy? I certainly think that we will still need a merit-based organization of our economy and society in the future, but to reach a good quality of life, most people would probably try to upgrade their salaries by paid work.

Independently of the reader's position on the above, it's likely that people will run more and more "projects" to make a better living by offering own products and services. Such projects will be task-driven, short-lived, and very flexible. Future entrepreneurs will set up and coordinate such projects, and organize the necessary support, as discussed in detail below. Once completed, a project would terminate, and the previously involved people would look for other projects to coordinate or to participate in.

Everyone will probably be a coordinator and a participant of several short-lived projects at the same time. This has a number of advantages. Participating in projects will provide new opportunities to influence issues one cares about. Another advantage is that projects make more self-determined and exciting work possible. A further positive side effect is that short-lived projects can overcome the “Peter principle,” according to which people currently tend to get promoted until they end up in a position that overstrains their abilities.

It is likely that, over time, companies, political parties, and other established institutions will increasingly be complemented by projects as more flexible form of organization. Today, however, we are still living in a world of many slowly adapting institutions, which (in the best case) are trying to take optimal decisions for many people, based on representative data.

Prosumers and the future role of entrepreneurs


Although institutions typically have bottom-up elements, a great deal of decision-making is still done in a top-down manner. However, as systems become more complex, they will require more bottom-up elements and local knowledge to meet the diverse local needs. Otherwise, complex socio-economic systems will perform poorly or may even destabilize over time. We can see this even for the case of the European Union, which is currently not doing so well, probably because it has become too centralized and standardized, while not offering sufficiently diverse opportunities for countries, regions, and local communities with different interests, needs, weaknesses, and strengths.

Fortunately, digital technologies are now enabling entirely new and more flexible ways of organization. People start to use social media platforms to organize their own interests and realize their own "projects" in a bottom-up way. In principle, everyone could do this, given the required technical and social skills. The on-going developments are gradually turning consumers into "prosumers," i.e. consumers who are co-creating products they buy (and sell).

The co-production in the World Wide Web, in social media channels, and of 3D-printed home-made products are just three examples. In fact, 3D printer technology is now enabling local production by small teams or individuals who may sell their products to friends, colleagues or even the rest of the world. Rather than just specifying the color and individual features of a product when ordering it, we can increasingly design its components or composition and commission its production. One may even set up a team of designers, engineers, marketing people, and other specialists to design an own smartphone with components produced by other companies or with new components commissioned from home. That is, old-style factories and the newly emerging digital economy, based on collaborative projects, are increasingly working hand in hand.

To a certain extent, projects of the above-described kind are already in existence today, for example, open source software projects. Many such projects are driven by volunteers or employees of companies, who rely on open source components and want to get their required features implemented. There, the development is bottom-up and open. The related "open source ecosystem" is based on a number of ingredients such as "viral" open source licenses, which encourage that those using open source code in their own software will also contribute something back. In other words, software licenses (such as the GNU General Public License) reward a culture of fair sharing (which fits the other-regarding preferences behind the networked thinking discussed in the previous chapter.) In the context of open source development, the GitHub platform has become particularly popular among software developers, recently. The platform also indicates who has contributed what, thereby creating incentives for contributing. Thus, everyone can benefit from a growing ecosystem of open source software. The result is a way of competition that also engages in collaboration, sometimes called “co-petition.”

Another trend besides short-term commitments and projects, co-creation, home production, sharing, personalization and hyper-variety markets is the importance of a modular organization of projects such that they form a network of projects. For such “super-projects” to grow, the interaction must be of mutual interest and will often involve a multi-dimensional value exchange (see the Information Box 2). The interaction of all these projects creates an innovation, product, services, and information ecosystem. We will discuss this and the multi-dimensional micro-payment system needed for it, towards the end of this chapter. Before, however, we must pay attention to another fundamental change, which relates to the way we organize socio-economic systems: we will see a trend towards bottom-up participation, as the Internet is increasingly reaching out to the citizens, customers, and users. To understand this better, it is useful to discuss the advantages and disadvantages of top-down and bottom-up organization.

Top-down vs bottom-up organization


Let us start with top-down approaches, as they are common in military organizations, administrations, and many companies. Top-down approaches support power and allow one to exert control. They also make it easy to define accountability. Top-down approaches enable quick decision-making and a faster coordination over large distances, but the collection and evaluation of information required for this is often considerably delayed.

With top-down approaches, it is easier to reach a system optimum, given that the goal is well defined, the variability of the system is low, changes are reasonably well predictable, and the optimization problem is well tractable. Under such conditions, top-down control can increase the performance of the system, but often, at least one of these conditions is violated.

Top-down approaches provide more opportunities for individual intelligence and expertise, but mistakes have also a greater impact. In other words, they can solve problems, but also create them. Top-down control enables faster change, but it may also block or delay it. Moreover, it facilitates benefits from standardization.

Altogether, top-down approaches work well for sufficiently simple and deterministic systems. They are common in situations where it is more important to take a decision than waiting until disagreements can be sorted out. A medical surgery is a typical example. But top-down controlled systems are vulnerable, and they can be easily corrupted.

Bottom-up approaches, in contrast, may perform better under complex and largely variable conditions, if suitable coordination mechanisms are in place. Good examples are our immune system, markets, and ecosystems. Bottom-up approaches support flexibility, local adaptation, diversity, happiness, creativity, exploration and innovation. They also tend to be more resilient to disruptive events.

Bottom-up approaches support democratic processes, but may also cause herding behavior. To work well, good education and willingness to take responsibility on the bottom is required. Decentralized approaches have higher information processing capacity and enable collective intelligence, but information integration tends to be difficult.

Altogether, top-down approaches are based on power and control, while bottom-up approaches build on an empowerment of people to help themselves and also each other, for example, to create their own jobs. Top-down approaches tend to relate to constructivism, bottom-up approaches to (co-)evolutionary principles. But given that both, top-down and bottom-up approaches have their strengths and weaknesses, there is not one correct approach that works best in all situations. They play complementary roles. Both approaches are needed, but must be applied in the right circumstances or suitably combined.

Currently, top-down approaches and control architectures for socio-economic systems are promoted by Big Data. However, bottom-up approaches are also spreading, depending on the following success factors: good education; access to reliable high-quality information, decision support systems and services; emergence of coordination platforms (such as social media); spreading of reputation systems that promote accountable and responsible behavior, and the consideration of externalities (which tend to make good solutions for individuals better compatible with good solutions for the overall system). These factors are currently on the rise with the spreading of Open Data, citizen science, recommender systems, moderated Internet communities, the makers movement, the Internet of Things, etc. Further game changers are the increase in variability, complexity and diversity.

For such reasons, decentralized and bottom-up solutions are currently spreading. The rise of Bitcoin is a good example for this. Peer to peer lending is another one, and swarm intelligence, too. We also see the (co-)production of electricity by citizens, enabled by Smart Grids. Furthermore, citizen science has established a number of credible information platforms and community services, where governments or businesses haven't provided them. Examples of such crowd-based approaches are the creation of a distributed earthquake sensor network in California, or the monitoring of nuclear radiation in Japan.

Allowing diverse resources to come together quickly


Let us now explore, how today's information systems allow top-down and bottom-up approaches to come together in new ways, to create superior systems. For this, it is useful to study the case of disaster response management, which is an area that has traditionally been managed in a top-down way. However, my perspective dramatically changed, when I recently organized a hackathon on earthquake resilience in San Francisco, together with SwissNex, Thomas Maillart and Alexei Pozdnoukhov. Even though this happened to be on the national day of civic hacking, the subject hit the nerve of the Silicon Valley and attracted about 80 people. They formed nine teams around a number of different project ideas, and the results established a new paradigm of disaster response management, powered by modern information systems.

Let us first discuss the classical system. Here, a commander tells others, what to do, and these again tell their subordinates to execute the orders from the top (see figure below). However, during a disaster, the information flows and command chains are often not working well, for example, due to lack of information, disturbances, delays, or simply capacity constraints. In fact, it often takes 72 hours until disaster response units can work at full capacity. Sadly enough, that's also the time period after which many people will have died from injuries or lack of water.




Allowing for some autonomy on lower levels can achieve better results – given suitable equipment and good education. In fact, rather than micro-managing and telling everyone what to do exactly, the hackathon results suggested a different approach. Accordingly, it was better to determine and publicize: "We must do this, that and that." In response, people, companies, non-government organizations would reply: "I can do this," "We could to that," and so on (see figure below).

For this approach to be efficient and effective, it is important to have suitable information platforms that match and coordinate supply and demand. Such a coordination platform was often not publicly accessible in the past or missing completely, as the technology needed to reach good coordination was not sufficiently widespread. But now we see the emergence of information platforms and communities such as CrisisMappers, which make valuable contributions to a better disaster response.




Towards a more resilient society


Interestingly, one of our three hackathon winning teams, amigocloud, came up with a smartphone app that allowed everyone to take pictures of broken infrastructures or other problems, and add further information, which would be uploaded to a public webpage as soon as connectivity was back. In the future, such connectivity could also be provided, when central infrastructures are dysfunctional, based on ad-hoc networks or meshnets (as smartphone protocols like Firechat will support).

Another winning team proposed ChargeBeacon, a local and autonomous infrastructure using solar panels, which would allow citizens to recharge their smartphones during an electrical blackout. The third winning team, Helping Hands, developed a smartphone app that allowed everyone to ask for help and offer it.

For example, someone could write that he or she needed baby food, or could offer water or warm clothes, how much of it, and where. This enables a powerful help-yourself-community approach. As a positive side effect, the public disaster response teams will be able to focus more on providing aid, where people can't help themselves. So, the Helping Hands approach frees up public disaster response capacities for other urgent matters. Consequently, everyone can benefit: the citizen and the state. Remarkably, all of the above concepts came together in a single hackathon, in a single day!

It is also noteworthy what Yossi Sheffi writes in his book The Resilient Enterprise. He describes what it takes to keep a business going when struck by disaster: the boss of the enterprise must provide a framework that allows the company's experts to find solutions. However, the boss shouldn't interfere with the details of the fixing process, as attempts to micro-manage are often not helpful without a sufficient knowledge of details. Instead, the boss should empower the staff to find new solutions.

Why should we care about this example of disaster response management? Because it is paradigmatic and highly relevant. Many challenges in politics and business today are very similar in nature. It sometimes seems that, by the time a problem appears to be solved, there are already one or two other problems awaiting urgent attention. In a quickly changing, largely variable, and hardly predictable world, we need flexible solutions that can quickly adapt to local needs and circumstances. This determines the resilience, survivability and success of a complex system, be it a company challenged by its competitors, a disaster-struck city, or even a state faced with the turmoil of globalization.

These complexity challenges also call for a more intelligence – collective intelligence. As we have seen in the previous chapter, collective intelligence is directly related with a distributed approach, which is also a precondition for diversity to exist and thrive. But for collective intelligence to be possible, the coordination of diverse inputs is needed. We must, therefore, build participatory coordination platforms. Such platforms could in particular support co-learning, co-innovation, and co-creation. In perspective, this would create something like a participatory "information, innovation and production ecosystem," in which there are niches for diverse, but competitive solutions to a problem, each created according to its own rules of operation, fitting the respective project goals. Then, we will typically have enough partial solutions to assemble things on a higher level in a modular way. In fact, when thinking of a modern plane or fancy car, we immediately understand that some of the systems created today are so complex and require so many different skills that nobody understands all their details.


Importantly, by growing such a diverse ecosystem, in which many different approaches co-exist and co-evolve, we will also make our society more resilient. Then, whatever happens, we will have a rich arsenal of options to respond. The currently negotiated international trade agreements, in contrast, might easily create too much homogenization and standardization in the world, and eliminate the niches in which new ideas emerge and spread. Niches are needed to create opportunities to experiment – it's one of the major success principles of evolution (remember also the importance of local interactions for the emergence of cooperation). A serious side effect of too much homogeneity in our socio-economic systems would be a higher vulnerability to disruptions – that would be a very high price to pay.

A new kind of economy is born


Why not use the above approach, which combines top-down and bottom-up approaches (or centralized and decentralized elements), every day? In fact, the creation of goods, services and knowledge in the emerging Economy 4.0 works exactly like this. You may, of course, ask whether we haven't managed companies in this way already for a long time?

Of course, companies make calls for bids (tender offers), to select the best subcontractor(s), and this works more or less in the way the previous figure suggests. However, internally, many companies still seem to be pretty much run in a top-down way. That may avoid certain undesirable things from happening (e.g. duplicate developments), but it also prevents favorable things.

Just suppose a company experiences an economic downturn, i.e. it sells less products than expected. Traditionally, it would discharge many people to improve its balance sheet. However, one obvious reason why the company does not sell enough products is that it doesn't offer enough interesting products that people would buy. Therefore, suppose the company would decide to make an internal call for new product ideas, which make use of the knowledge, skills, and machinery available in that company. Most likely, the company would generate several interesting ideas for new products, which might help to overcome the innovation crisis that a large company often experiences. In other words, the company could create some autonomous development units for a limited period of time and then decide, whether these should be closed down or turned into spin-off companies.

Note that the principle combining top-down and bottom-up elements, illustrated in the above figure, could be applied on all organizational levels: within companies and their units, within cities, or even the federal states of a country. In fact, this exactly corresponds to how Alexandros Washburn describes the nature of urban design, as it is practiced in New York City.

In the past, most of us couldn't participate in the improvement of the man-made systems around us, as we did not have the right coordination tools to bring the knowledge and skills of many people together. This is now changing. With the existence of suitable information systems and organizational principles, individuals will actively engage as citizens in their cities, as employees in their companies, as consumers, and as users. By building suitable coordination platforms, we can create more opportunities for everyone, enable people, companies and institutions to take better decisions, and encourage people to act responsibly.

Emergence of a Participatory Market Society


Silicon Valley can give us some further insights. In the Silicon Valley, there is a surprisingly fluent exchange of workforce between companies. If a company goes bankrupt, which is pretty normal in the Silicon Valley, people usually find a new job quickly. In some sense, one might interpret this to be effectively a long-term employment in the Silicon Valley rather than a short-term employment in many companies. In other words, the Silicon Valley is like a super-company, in which there is an invisible knowledge flow and network of people that connects basically all companies. But companies may be considered as niches, in which a lot of experimenting takes place and a lot of diversity can exist. In other words, a success principle of the Silicon Valley is that it supports the co-evolution of companies and ideas.

We may also interpret this interaction network of companies to form something like an "economic ecosystem." As I explained in the previous chapter, evolutionary principles are eventually expected to lead from a self-regarding to an other-regarding, networked thinking, because this produces superior outcomes and higher average payoffs. For companies, this means that they need to reach out and team up with their suppliers and customers to a larger degree. Next-generation social media will provide suitable tools for this. Those companies that manage to offer individually tailored, customized products and services will have competitive advantages. Clearly, this requires more information exchange and, to be sustainable over a longer time period, a trustable and fair two-way communication and collaboration. As a consequence, one must learn to engage in systems thinking, which integrates and balances different interests and perspectives. Companies like Porsche, for example, are well aware that one can produce and sell top-quality cars only by engaging in a partnership with the workers on the one hand and with the customers on the other hand.

Therefore, we might imagine the economy to work like an "ecosystem," where the different biological species represent the different economic stakeholders. For the economy to work well, it is obviously important that all-consuming and delivering sectors work well. If one of them disappears, it's as if a species dies out, which disrupts the entire economic ecosystem. In fact, an interesting study by Hidalgo, Klinger, Barabasi and Haussmann showed that economic development and prosperity largely depend on the variety in this "ecosystem." In particular, the greater is the diversity, as reflected by the variety of economic products, the better.

Preparing for the future


What can we do to prepare for this new kind of economy? In the past, we built public roads for the industry society to thrive and public schools for the service society. Now, we will need to build public institutions that allow people to help themselves: information platforms, which support everyone in taking better decisions, and more effective actions; participatory platforms, which support creative projects and participatory production. To master the challenges ahead of us successfully, it will be important to team up with citizens, consumers, and users, and to treat them as mission-critical, first-class partners. If we really want to create a new job market, we must boost the opportunities for small and medium-size companies, and self-employments, too. For this, an Open Data strategy is key.

Well-designed, participatory information platforms could help everyone to identify suitable project partners, to communicate easily, to coordinate each other and collaborate, to co-create, to perform financial and project planning, to manage supply chains, to schedule processes, to do accounting, and to execute all other activities needed to manage a project or company, such as handling health insurances, tax payments and declarations, etc. Then, everyone could easily set up collaborative projects without the frictional losses of today, where suitable supportive tools are expensive or lacking. In fact, a future job platform would have all these features.

INFORMATION BOX 1: Re-inventing innovation



Compared to material goods, information is a special resource: it can be reproduced cheaply and as often as we like. While material resources are limited and imply conflicts, for information-based goods it does not have to be like this. Nevertheless, current intellectual property rights treat digital artifacts pretty much like material goods. A different kind of intellectual property right (IPR) might dramatically accelerate innovation and create many more jobs. While we have to catch up with the pace at which our world is changing, the current IPR protection approach creates major obstacles. What we need is a novel co-creation paradigm.
In fact, one could fundamentally innovate the way we do innovation. Currently, many people don't like to share their best ideas, because they want to be rewarded for them rather than allowing other people to become successful or rich on them. It often takes years until an idea is shared with the world through a publication or patent. But what if we innovated cooperatively from the very first moment? Let us assume, an idea is born in Europe, and it is shared with others through a public portal such as GitHub. Then, experts from America could work on these ideas just hours later, and experts from Asia would build on their results. In such a way, one can create a research and development paradigm that never sleeps; one that overcomes the limits of a single team; one that embraces "collective intelligence."
Such an approach would produce considerable synergy effects. As my colleagues Didier Sornette and Thomas Maillart have recently shown, the collaboration of two people on producing open source software creates outcomes that would otherwise take 2.5 people ("1+1=2.5"). Geoffrey West, Luis Bettencourt, others and I discovered a similar scaling law for cities: productivity that depends on social interactions grows super-linearly with city size (namely according to a power law with an exponent around 1.2). This is probably the main reason for the dramatic on-going urbanization of the world.
Now, with Internet forums of all kinds, something like virtual cities have grown. Many citizen science projects (and also the famous polymath project on collaborative mathematics) underline that a crowd-based approach can outperform classical approaches in research and development.
Given the great advantages of collaboration, what are the main obstacles to the immediate sharing of ideas? I would say, mainly the lack of proper incentive systems. Researchers live on two kinds of rewards: their limited salary and the applause they get in terms of citations, i.e. the mentions they receive by fellow scientists. Therefore, many scientists share their ideas with others only after publication. Patents are a further obstacle to sharing and the wide use of good ideas. While they are actually intended to protect the commercial value of ideas and thereby to stimulate innovation, in the area of digital products, patents seem to be more an obstacle to innovation rather than a catalyst for it.
Patents on ideas are a bit as if everyone would own a certain number of words and would charge others for using them – this would certainly obstruct the exchange of ideas considerably. Interestingly, it has recently been difficult to legally enforce hardware and software patents, and we see ever more patent deals between competing companies. The electro-car company Tesla has even decided to allow others to use their patents. All this might indicate that a paradigm shift in terms of Intellectual Property Rights is just around the corner.
Moreover, it has become increasingly difficult to earn large amounts of money on copies of music, movies, or news. This is not just a problem of illegal downloads. In contrast to material resources, information is an increasingly abundant resource. Given that every year, we are producing as much data as in the entire history of humankind, information will become cheaper and cheaper. As a consequence, we may head towards an increasingly immaterial age. This applies even more, as we are spending ever more time with information systems.
Micropayments would be better
So, why not pursue an entirely different IPR approach – perhaps in parallel to the intellectual property approach of today? It's the nature of information that it wants to be free and to be shared. Information is a virtually unlimited resource, which can be reproduced almost for free. In contrast to material resources, it allows us to overcome scarcity, poverty, and conflict. Nevertheless, we are currently often trying to prevent people from duplicating digital products. Therefore, what if we allowed copying, but introduced a micropayment system that ensures that every copy generates some profit for the originator? Under such circumstances, we would probably love duplication!
Rather than complaining about digital copies, we could make it easy to be paid for the results of creative and innovative activity. Remember that, some time back, Apple's iTunes made it simple to buy songs and download them, for 99 cents each, thereby overcoming the need for individual negotiations. It would be great to have a similarly simple, automatic compensation scheme for digital products, ideas and innovations. Today's powerful text mining algorithms could be the basis. Then, whenever another person's or company's idea would be used, there would be an automatic payment, which could be made dependent on the amount of investment made, the invention's novelty, and the advance it has created (the "innovativeness"). This would overcome obstacles like patents, and it would encourage cooperative innovation activities without having to worry that someone could steal an idea.
A micropayment system would also allow companies and citizens to earn on data generated and exchanged by them. Everyone could earn money with it, by contributing to the global information ecosystem. This would create an incentive system that rewards the sharing of data. But to get paid for every copy, one would need a particular file format. Copies ("offspring") of data would have to be linked with their respective source ("parent") via a kind of "data cord" principle, such that micro-payments between data owners and data users can be processed. In fact, a "Personal Data Store" would be needed to execute these payments. Another function of this Personal Data Store would be to give each user control over his or her own personal data. Whenever personal data would be (intentionally or accidentally) produced about someone, it would have to be sent to that person's data store (which may be imagined like a mailbox for data). The person could then determine what kind of data to share with whom, for what period of time, and for what purposes.

INFORMATION BOX 2: Multi-Dimensional Money

Current money has a serious short-coming: it is just one-dimensional.[3] This makes it unfit to manage complex dynamical systems – a problem well-known from control theory. For example, complex chemical production processes cannot be steered by a single control variable such as the concentration of a particular chemical ingredient. In a complicated production process, one must be able to control many different variables, such as the temperature, pressure and the concentrations of many different ingredients.
It is also instructive to compare this with ecosystems. The plant and animal life in a place is not just determined by a single control variable such as the amount of water, but also by the temperature, humidity, and various kinds of nutrients such as oxygen, nitrogen, phosphor, etc. Our bodies, too, require many kinds of vitamins and nutrients to be healthy. So, why should our economic system be different? Why shouldn't a healthy financial system need several kinds of "money"? Besides today's money, this could, for example, include environmental factors and other externalities, as well as immaterial values such as social capital (for example, trust or reputation).
We could all be doing well
The fact that people respond to many different kinds of rewards, as we have seen in the previous chapter, allows us to define a multi-dimensional incentive and exchange systems. This opens up entirely new possibilities for adaptive feedbacks and self-organization, which is highly important to successfully manage complex socio-economic systems. However, compared to the currency system we have today, these different kinds of "money" would not be easily convertible, encouraging everyone to earn different kinds of money or value. Depending on how many dimensions we consider, everyone could be doing well, each on the dimensions fitting his or her personal strengths, skills, or expertise. That itself would be an interesting perspective.
[1] One may visualize this by representing today's core businesses by the core of a sphere and peripheral businesses at its surface. Interestingly, the relationship between the surface area A of an n-dimensional sphere of radius r and its volume V is V = rA/n. Therefore, the higher the dimensionality n of a market, the more economic activity happens at the surface, i.e. in peripheral businesses!
[2] Some institutions have already calculated whether this would be affordable. If everyone got such an unconditional mini-salary, one might not need a complicated and expensive social benefit administration and, therefore, the overall public budget needed would not significantly change.
[3] Even though there are many different currencies in the world, we can convert them in an almost frictionless way, which makes money effectively one-dimensional.

Friday, 12 December 2014

NETWORKED MINDS: Where human evolution is heading

by Dirk Helbing  [1]
Having studied the technological and social forces shaping our societies, we are now turning to the evolutionary forces. Among the millions of species on earth, humans are truly unique. 
What is the recipe of our success? What makes us special? How do we decide? How will we further evolve? What will our role be, when algorithms, computers, machines, and robots are getting ever more powerful? How will our societies change?

In fact, humans are curious by nature – we are a social, information-driven species. And that is why the explosion of data volumes and processing capacities will transform our societies more fundamentally than any other technology has done in the past.

We continue FuturICT’s essays and discussion on Big Data, the ongoing Digital Revolution and the emergent Participatory Market Society written since 2008 in response to the financial and other crises. If we want to master the challenges, we must analyze the underlying problems and change the way we manage our technosocio- economic systems. Last week we discussed: SOCIAL FORCES: Revealing the causes of success or disaster.


Philosophers and technology gurus are becoming increasingly worried about our future. What will happen if computer power and artificial intelligence (AI) progresses so far that humans can no longer keep up? While a century ago some companies maintained departments of hundreds of people to perform calculations for business applications, for decades a simple calculator has been able to do mathematical operations quicker and more accurately than humans. Computers now beat the best chess players, the best backgammon players, the best scrabble players, and players in many other strategic games. Computer algorithms already perform about 70% of all financial trades, and they will soon drive cars better than humans. 

Will we have artificial super-intelligences or super-humans?


Elon Musk, the CEO of Tesla Motors, recently surprised his followers with a tweet saying that artificial intelligence could "potentially be more dangerous than nukes." In a comment on "The Myth of AI," he wrote:[2]

"The pace of progress in artificial intelligence (I'm not referring to narrow AI) is incredibly fast – it is growing at a pace close to exponential. The risk of something seriously dangerous happening is in the five year timeframe. 10 years at most. Please note that I am normally super pro technology, and have never raised this issue until recent months. This is not a case of crying wolf about something I don't understand.

I am not alone in thinking we should be worried. The leading AI companies have taken great steps to ensure safety. They recognize the danger, but believe that they can shape and control the digital super-intelligences and prevent bad ones from escaping into the Internet. That remains to be seen..." 
So, what will be the future of humans? Will we be enslaved by super-intelligent robots or will be have to upgrade ourselves to become super-humans? Will we be technologically enhanced humans, so-called cyborgs? While all of this sounds like science fiction, given the current stage of technological developments such scenarios can't be fully excluded. In general, it's pretty safe to say that everything that can happen is actually likely to happen sooner or later.[3] However, in the following, I would like to point out another scenario, which I believe is of much greater importance: a scenario of collective inteligence, enabled by the emergence of shared information flows.
It's certainly true that digital devices and information systems are increasingly changing human behaviour and interactions. Just observe how many people are staring at their smartphones while walking in town or even when hanging out with their friends. So, if we want to understand better how the digital revolution might change our society, we must identify the various factors that influence our decision-making. In particular, we need to find out how growing amounts of information and the increased interconnectedness of people may change our behaviour. 

One of the best-known models of human decision-making so far is that of the “homo economicus.” It is based on the assumption of perfect egoists, i.e. selfish, rational, utility-maximizing individuals and firms, where the "utility function" is imagined to represent payoffs (i.e. earnings) or stable individual preferences. Related to this, any behaviour deviating from such selfishness is believed to create disadvantages. It is straightforward to conclude that humans or companies who aren't selfish ultimately lose the evolutionary race with selfish ones. So, natural selection should eliminate other-regarding behaviour as a consequence of the principle of the "survival of the fittest." So we should all act selfishly and optimize our payoff.

The hidden drivers of our behaviour


Surprisingly, empirical evidence is not well compatible with this perspective (see Information Box 1). Therefore, I am offering here a novel, multi-dimensional perspective on human decision-making: I claim that self-regarding rational choice is just one way of decision-making people are capable of and that human decisions are often driven by other factors. Specifically, I argue that people are driven by different incentive systems, and that their number increases with human evolution. 

The so-called neocortex is typically considered to be responsible for rational decision-making and the last important brain area that has developed. Before, other parts of the brain areas (such as the cerebellum) were in control – and may still be from time to time... So, I claim that there are many other drivers that govern people's behaviours, too.

It is clear that, first of all, our body has to make sure that we take care of our survival, i.e. we look for water and food. For this, our body comes up with the feelings of hunger and thirst. If one hasn't had water or food for a long time, it will be pretty difficult to focus on mathematical calculations, strategic thinking, or maximizing a payoff function. 

A similar thing applies to sexual desires. There is obviously a natural incentive to promote reproduction, and for many people long-term abstinence can lead to sexual fantasies occupying their thinking. Trying to find sexual satisfaction can be a very strong drive of human behaviour. This explains some pretty irritating behaviours of sexually deprived people, which are often discussed away as "irrational." 

Sex, drugs and rock 'n roll


Similar things can be said about the human desire to possess. Our distant ancestors were hunters and gatherers. Accumulating food and other belongings was important to survive difficult times, to enable trade, and to gain power. This desire to possess can, in some sense, be seen as the basis of capitalism. 

But besides the desire to possess things, some of us also like to experience adrenaline kicks. These were important to prepare our bodies for fights or for fleeing from predators and other dangers. Today, people watch crime series on TV or play shooter games to get the thrill. Like sexual satisfaction, the desire to possess and adrenaline kicks come along with emotions: greed and fear. Financial traders know this very well.

Hunger for information


Intellectual curiosity is a further driver of our behaviour that comes primarily into play, when the previously mentioned needs are sufficiently satisfied. Curiosity serves to explore our environment and to reveal its success principles. By understanding how our world works, we can manipulate it better to our advantage. A trade-off between exploration and exploitation is part of all long-term reward maximizing algorithms. Individuals who only rely on known sources of rewards are quickly be outcompeted by those who explore and find richer sources to exploit. To make sure that we make sufficient efforts to study our environment, our brain rewards insights by hormone flashes, for example, dopamine-based ones. The effect of these hormones is excitement. In fact, as intellectuals and other people know, thinking can create great pleasure. 

Lessons learned


In summary, our body has several different incentive and reward systems. Many of them are related with intrinsic hormonal, emotional, and nervous processes (the latter including the Amygdala brain area and the solar plexus). When neglecting these factors, I claim, human behaviour cannot be well understood. Hence, a realistic description of human decision-making must take knowledge from the sciences studying brain and body into consideration.

For example, why do many people spend much time and energy on sports to an extent that has little material or reproductive benefits? Why do people buy fast and expensive cars that do not match their stated preferences? Why do people race or fight, ride rollercoasters or do bungee jumping? It's the adrenaline kicks that can explain it! This is also the reason why the principle of "bread and games" is so effective in satisfying people. 

The above observations have important implications: humans cannot be simply grasped as payoff maximizers, but as individuals who have evolved to maximize their success in many dimensions, which are often incompatible. They are driven by a number of different incentive and reward systems. In the evolutionary game of survival, reproduction, spreading of ideas, and other things that matter, different strategies can co-exist. Thus the influence of each of these reward systems is likely to be different from one person to the next. This implies different preferences and personalities ("characters"). While some people are driven to possess as much as they can, others prefer to explore their intellectual cosmos, and again others prefer bodily activities such as sex or sports. If nothing grants satisfaction for a long time, the consequence might be to use drugs, get sick, or even die 

Suddenly, "irrational behaviour" makes sense


In other words, when going beyond the concept of self-regarding rational choice, it suddenly becomes clear why there are intellectuals, sportsmen, vamps, divas and other extremely specialized people. In such cases, one reward system dominates the others. For most people, however, all drives are important. But they just don't sum up to define a personal utility function that is stable in time. Instead, each drive is given priority for some time, while the others have to stand back. Once the prioritized drive has been satisfied, another desire is given priority etc. We may compare this a bit with the way different traffic flows are served at an intersection – one after another. Once a vehicle queue has been cleared, another one is prioritized by giving it a green light. Similarly, when one of our drives has been satisfied, we give priority to another one, until the first drive becomes strong again and demands our attention. 

We can also understand what happens, if people are deprived, i.e. cannot satisfy one of their drives for one reason or another. In such cases, it makes sense that they try to get satisfaction from other kinds of activities, which is called compensation. Such a situation applies, for example, to people in poor economic conditions. 

If unable to experience intellectual pleasures (due to lack of education), to satisfy the desire to possess (by consumption), and to gain social recognition, adrenaline kicks will become relatively more important. Therefore, these people might engage more in violence, crime, or drug consumption, as they lack alternatives to find satisfaction. Such deprivation may also explain crime statistics or hooliganism in sports. Therefore, understanding human nature will enable entirely new cures of long-standing social problems, and it allows us all to benefit, too! 

Multi-billion dollar industries for each desire


It turns out that our societies have organized our whole lives around the various incentives driving human behaviour. In the morning, we have breakfast to eat and drink. Then, we go to work to earn the money we want to spend on shopping, thereby satisfying our desire to possess. Afterwards, we may do sports to get our adrenaline kicks. To satisfy our social desires, we may meet friends or watch a soap opera. At the end of the day, we may read a book to stimulate our intellect and have sex to satisfy this desire, too. In conclusion, I dare to say that, most of the time, people's behaviours are not well described by strategic optimization of one utility function that is stable in time.[4] Therefore, the basis of our currently established decision theory is flawed. Nevertheless, our economy is surprisingly well fitted to human nature!

Interestingly, we have created multi-billion-dollar industries around each of our drives, but so far, scientists haven't mostly seen it this way. We have built a food industry, supermarkets, restaurants and bars to satisfy our hunger and thirst, shopping malls to satisfy our desire to possess, stadia to get adrenaline kicks by watching our favourite sports team or by doing sports ourselves. We have a porn industry and perhaps prostitution to help satisfy sexual desires. And we read books, solve riddles, travel to cultural sites, or participate in interactive online games to stimulate our intellect and satisfy our curiosity. This is what our media and tourism industries are for.

Note, however, that there is a natural hierarchy of desires, and this explains the order in which these industries came up. Therefore, each newly emerging industry also changes the character of our society: it gives more weight to desires that were previously in the background. So, what are the drives that will determine our future society? 

The currently fasted growing economic sector is Information and Communication Technology. So, after all our other needs have been taken care of, we are now building a new industry to satisfy the desires of the "information-driven species" that we are. This trend will give everything related to information a much higher weight. In other words, the digital society to come will be much more determined by ideas, curiosity and creativity. But not only this...


Being social is rewarding, too


Humans are not only driven by the above mentioned reward systems. We are also social beings, driven by social desires. In fact, most people have empathy (compassion) – they feel with others. Empathy is reflected by emotions and expressed to others by mimics. It even seems that humans all over the world share a number of facial expressions (anger, disgust, fear, happiness, sadness, and surprise). According to Paul Ekman (*1934), these expressions are surprisingly universal, i.e. independent of language and culture. However, our social desires go further than that. For example, we seek social recognition. 

I argue that the increasing networking of people, supported by Social Media such as Facebook, Twitter and WhatsApp, have the potential to fundamentally change our society and economy. Such social networking through information and communication systems can potentially stimulate our curiosity, strengthen our social desires, and enable collective intelligence, if the information systems are well designed. The main reason for this is that, nature created us as social beings and "networked minds.” 

The evolution of "networked minds"


It's an interesting question to ask, why we are social beings at all? Why do we have social desires? And how is this compatible with the previously mentioned principles of selfishness and survival of the fittest? To study this, we developed a computer simulation describing interactions of utility-maximizing individuals, exposed to the merciless forces of evolution. Specifically, we simulated interactions of individuals facing a so-called "Prisoner's Dilemma" – a particular social dilemma situation, where it would be favourable for everyone to cooperate, but where non-cooperative behaviour is tempting and cooperative behaviour is risky. In Prisoner's Dilemma interactions, the selfish "homo economicus" would never cooperate, as non-cooperative behaviour creates more payoff. This, however, destabilizes cooperation and produces an outcome that is bad for everyone. Although nobody wants this, the desirable state of cooperation breaks down pretty much as free traffic flow breaks down on busy roads – each agent seeks small advantages to themselves that collectively make everyone worse off. The result is a "tragedy of the commons." In other words, the favourable outcome of cooperation does not occur by itself, and instead, an undesirable outcome results. 

In our computer simulations of the Prisoner's Dilemma interactions, we distinguished the actual behaviour – cooperation or not – from the preferred behaviour. We assumed that the preferred behaviour results from a trait determining the degree of other-regarding preferences, which we called the "friendliness." Our computer agents, which represented the individuals, were assumed to decide according to a best-response rule, i.e. to choose the behaviour that maximized their utility function, given the behaviours of their interaction partners (their neighbours). This assumption was mainly made to be acceptable to mainstream economics. The utility function was specified such that it allowed to consider not only the own payoffs. It was possible to give some weight to the payoffs of their interaction partners, too. This weight represented the "friendliness" and was set to zero for everyone at the beginning of the simulation. So, initially the payoff of others was given no weight, and everyone was unfriendly.

Furthermore, the friendliness trait was assumed to be inherited to offspring (either genetically or by education). In our computer simulations, the likelihood to have an offspring increased exclusively with their own payoff, not the utility. The payoff was set to zero, when a co-operating agent was exploited by all neighbours (i.e. if none of them cooperated). Therefore, such agents never had any offspring. 

Finally, if agents earned payoffs and had offspring, the inherited friendliness value tended to be that of the parent, but there was also a certain natural mutation rate, which was specified such that it did not promote friendliness. 



So, what results did our computer simulations produce? The prevailing outcome of the evolutionary game-theoretical computer simulations was indeed a self-regarding, payoff-maximizing "homo economicus," as expected. However, this applied only to most parameter combinations of our simulation model, not all of them (see figure above). When offspring tended to live close to their parents (i.e. intergenerational migration was low), a friendly "homo socialis" with other-regarding preferences resulted instead! Interestingly, this fits the conditions under which humans actually raise their children. 

This evolution of other-regarding preferences (not just other-regarding behaviour, i.e. cooperation) is quite surprising. Even though none of the above model assumptions promotes cooperative behaviour or other-regarding preferences in separation, in combination they are nevertheless creating socially favourable behaviour. This can only be explained as result of interaction effects between the above rules. Another interesting finding is the evolution of "cooperation between strangers," i.e. the occurrence of cooperation between genetically non-related individuals. Video illustrating this (see also the related figure below).


Making mistakes is crucial 


How can we understand the surprising evolution of other-regarding preferences? We need to recognize that random mutations generate a low level of friendliness by chance. This slight other-regarding preference creates conditionally cooperative behaviour. That is, if enough neighbours cooperate, a "conditional co-operator" will be cooperative as well, but not so if too many neighbours are uncooperative. 

Unconditionally cooperative agents with a high level of friendliness are born very rarely, and only by chance. These "idealistic" individuals will usually be exploited, have very poor payoffs, and no offspring. However, if born into a neighbourhood with enough agents, who are sufficiently friendly to be conditionally cooperative, an unconditionally cooperative "idealist" can trigger a cooperative behaviour of neighbours in a cascade-like manner.[5]



In the resulting cooperative neighbourhood, high levels of friendliness are passed on to many offspring such that other-regarding preferences spread. This holds, because greater friendliness now tends to be profitable, in contrast to the initial stage of the evolutionary process, when friendly people were rare outliers and lonely outsiders. In the end, co-operators earn higher payoffs on average than non-cooperative agents: if everyone in the neighbourhood is friendly, everyone has a better life. Therefore, while the "homo economicus" earns more initially, the finally resulting "homo socialis" eventually beats the "homo economicus" (see figure above). In the end, the friendliness levels are broadly distributed (see figure below). This explains the heterogeneous individual preferences that are actually observed: in reality, everything from selfish to altruistic preferences exists.



Note that in the situation studied above, where everyone starts as a non-cooperative "homo economicus," no single individual can establish profitable cooperation, not even by optimizing decisions over an infinitely long time horizon. It takes several "friendly" deviations in the same neighbourhood to trigger a cascade effect that eventually changes the societal outcome. One can show that a critical number of interacting individuals is needed to be friendly and cooperative by coincidence. Therefore, the "homo socialis" can only evolve thanks to the occurrence of random "mistakes" (here: the birth of "idealists" who are initially exploited by everyone). However, given suitable feedback effects, such "errors" enable better outcomes. Here, they eventually produce an "upward spiral" to cooperation with high payoffs. Thereby, idealists make it possible to overcome the "tragedy of the commons." 

"Networked minds" require a new economic thinking


The most important implication of the evolution of other-regarding preferences is that, by considering the payoff and success of others, decisions become interdependent. Therefore, while methods from statistics for independent, un-correlated events may sometimes suffice to characterize decisions of the "homo economicus," we need complexity science to understand the interdependent decision-making of the "homo socialis." In fact, the "homo socialis" may be best characterized by the term "networked minds."

In agreement with the findings of social psychology, the "homo socialis" is capable of empathy and often puts himself or herself into the shoes of others. By taking into account the perspective, interests, and success of others, "networked minds" consider externalities of their decisions. That is, the "homo socialis" decides differently from the "homo economicus." While the latter would never cooperate in a social dilemma situation, the "homo socialis" is conditionally cooperative, i.e. tends to cooperate if enough neighbours do so as well. Therefore, the "homo socialis" is able to align competitive individual interests and to make the individual and system optimum better compatible with each other. 

This makes the "homo socialis" superior to the "homo economicus," even if we measure success in terms of individual payoffs. While the Invisible Hand often doesn't work for the "homo economicus" in social dilemma situations, as we have seen, the "homo socialis" manages to make the Invisible Hand work by considering externalities. Therefore, while increasing the individual utility, the "homo socialis" manages to create systemic benefits, too, in contrast to the "homo economicus." Interestingly, the successful cooperative outcome emerging for the "homo socialis" is not the result of an optimization process, but rather of an evolutionary process. 

All the above calls for a new economic thinking ("economics 2.0"), and even enables a better organization of economy, as I will discuss it in the next chapter (see also Information Box 2). I strongly believe that we are heading towards a new kind of economy, not just because the current economy will not provide enough jobs anymore in many areas of the world, but also because information systems and social media are opening up entirely new opportunities. Moreover, to cope with the increasing level of complexity of our world, we need to enable collective intelligence, fostering not just the brightest minds and best ideas, but also learning how to leverage the hugely diverse range of experiences and expertise of people in parallel. And this again needs "networked minds."

The wisdom of crowds


Since the "wisdom of the crowd" was first discovered and demonstrated, people have been amazed by the power of collective intelligence. The "wisdom of the crowd" reflects that the average of many independent judgments is often superior to expert judgments. A frequently cited example first reported by Sir Francis Galton (1822-1911) is the estimation of the weight of an ox. Galton observed villagers trying to estimate the weight of an ox at a country fair, and noted that, although no one villager guessed correctly, the average of everyone’s guesses was extremely close to the true weight. Importantly, today the wisdom of crowds is considered to be the underlying success principle of democracies and financial markets. Of course, an argument can also be made for the "madness of crowds." In fact, when people influence each other, the resulting group dynamics can create very bad outcomes. When individuals copy each other, misjudgements can easily spread. For the wisdom of crowds to work, independent information gathering and decision-making are crucial. The design of the decision mechanism determines, whether the result of many decisions will be a success or failure (see Information Box 3).

The Netflix challenge


One of the most stunning examples for collective intelligence is the outcome of the Netflix challenge. Based on movie ratings by their customers, Netflix was trying to predict what movies they would love to see. But the predictions were frustratingly bad. So, back in 2006, Netflix offered a prize of 1 million US dollars to the team that was able to improve their own predictions of user-specific movie ratings by more than 10 percent. About 2,000 teams participated in the challenge and sent in 13,000 predictions. The training data contained more than 100 million ratings of almost 20,000 movies on a five-star scale by approximately 500,000 users. Netflix' own algorithm produced an average error of about 1 star, but it took three years to improve it by more than 10 percent. 

In the end, "BellKor's Pragmatic Chaos team" won the prize, and a number of really remarkable lessons were learned: First, given that it was very difficult and time-consuming to improve only 10 percent over the standard method, Big Data analytics isn't that powerful in predicting people's preferences and behaviours. Second, even a minor improvement of the algorithm by only 1 percent created a significant difference in the top-10 ranked movies that were predicted for the users. In other words, the results were very sensitive to the method used (rather than stable). Third, no single team was able to achieve a 10 percent improvement alone. 

A step change in performance was only made when the best-performing predictions were averaged with predictions of teams that weren't as good. That is, the best solution is actually not the best – averaging over diverse and independently gained solutions beats the best solution. This is really counter-intuitive: nobody is right, but together with others one can do a better job! The mechanism for this is subtle and extremely important for collective wisdom. Although each of the top teams had made almost a 10% improvement over the original algorithm, each used different methods that were able to find different patterns in the data. No single algorithm could find them all. By averaging the predictions, each algorithm contributed the knowledge it was specialized to find, and the errors of each algorithm were suppressed by the others. Thus, when complex tasks must be solved, specialization and diversity are key!

Actually, things were even more surprising than that: when giving better predictions a higher weight, it typically didn't improve the predictions. Researchers have argued that this is because weighting more successful algorithms more highly only works if at least one algorithm is correct. But in this case no single algorithm was perfect, and an equal combination was better than any solution alone or a weighted average that considered the relative ranks of the algorithms. This is probably the best argument for equal votes – but equal votes for different solution approaches, not for people! In other words, one should not favour majority solutions. Compared to our way of decision-making today, minority votes would need to have a higher weight – such that they enter the decision-making process. That would correspond to a democracy of ideas rather than a democracy of people. In other words, to take the best possible decisions, we would have to say good-bye to two approaches that are common today: first, the principle that the best expert takes the decision in a top-down way; second, the principle of majority voting. Therefore, if we want to take better decisions, we must question both, the concept of the "wise king" (or "benevolent dictator") and the concept of democracies based on majority opinions. This is shocking!

How to create collective intelligence


So, how could we create a better system? How can we unleash the power of "collective intelligence"? First, we have to abandon the idea that our reality can be well described by a single model – the best one that exists. In many cases, such as traffic flow modeling, there are several similarly performing models. This speaks for a pluralistic modeling approach. In fact, when the path of a hurricane is predicted or the impact of a car accident is simulated in a computer, an average of several competing models often provides the best prediction. 

In other words, the complexity of our world cannot be grasped by a single model, mind, computer, or computer cluster. Therefore, it's good if several groups, independently of each other, try to find the best possible solution. These, however, will always give an over-simplified picture of our complex world. Only if we put the different perspectives together, then we can get a result that approximates the full picture well. We may compare this with visiting an artfully decorated cathedral. Every photograph taken can only reflect part of its complexity and beauty. One photographer alone, no matter how talented or how well equipped, cannot capture the full 3D structure of the cathedral with a single photograph. A full 3D picture of the cathedral can only be gained by combining many the photographs representing different perspectives and projections.

Let's discuss another complex problem, namely the challenge to find the right insurance for you. It will certainly be impossible for any consumer to read the small print and detailed regulations of all available insurances. Instead, you would probably ask your colleagues and friends what experiences they have made with their insurances, and then evaluate the most recommended ones in detail to find the right insurance for you. Insurance companies that provide bad coverage or service create bad word-of-mouth reviews, making them less likely to be chosen by others. In other words, we evaluate insurances collectively, thereby mastering a job that nobody could do alone. In the Internet age, this word-of-mouth system is increasingly replaced by online reviews and price comparison websites, which widens the circle of people contributing additional information and improves the chances for each individual to take better decisions.

While this approach is able to create additive knowledge, science has found ways to create knowledge that is more than just a sum of all knowledge. In fact, when experts discuss with each other or engage in an exchange of ideas, this often creates new knowledge. The above examples illustrate how collective intelligence works: one needs to have a number of independent teams, which tackle a problem in separation, and after this, the independently gained knowledge needs to be combined. When there is too much communication in the beginning, each team is tempted to follow the successes of others, reducing the number of explored solutions. But when there is too little communication at the end, it's not possible to fully exploit all the solutions that have been found.

At this place, it is also interesting to discuss how "cognitive computing" works in IBM's Watson computer. The computer scans hundreds of thousands sources of information, for example, scientific publications, and extracts potentially relevant statements. But it can also formulate hypotheses and seek evidence for or against them. It then comes up with a list of possible answers and ranks them according to their likelihood. All of this is done using algorithms based on the laws of probability: how probable is this hypothesis given the observed data? These laws codify precisely and mathematically the type of reasoning humans informally perform when making decisions. However, Watson loses less information due to cognitive biases, or through the limited time and attention span humans have. For example, when used in a medical context, Watson would come up with a ranked list of diseases that are compatible with certain symptoms. A doctor will probably have thought of the most common diseases already, but Watson will also point the attention to rare diseases, which may otherwise be overlooked. 

Importantly, to work well, Watson should not be fed with consistent information. It must get unbiased information reflecting different perspectives and potentially even contradictory pieces of evidence. Watson is then trained by experts to weight evidence and sources of information in ways that are increasingly consistent with current wisdom. In the end, Watson may be doing better than humans. The power of Watson is in the sheer number of different sources of information it can scan, and the number of hypotheses it can generate and evaluate, both orders of magnitude above any single human. Humans tend to seek and attend to information that confirms their existing beliefs; Watson is largely immune to this bias. Humans tend to weight evidence more highly when it confirms their beliefs; Watson evaluates every piece of information algorithmically, according to the laws of probability.

Let us finally address a question that thrills many people these days: Using the future Internet, could we create something like a globe-spanning super-intelligence? In fact, the Google Brain project may want to establish such a super-intelligence, based on Google's massive data of our world. However, what we have discussed above suggests that it is important to have different independent perspectives – not just one. So, having many brains is probably superior to having one super-brain. Remember, the "wisdom of crowds" is often outperforming experts.[6] This implies a great potential of citizen science. Collective intelligence can beat super-intelligence, and a diversity of perspectives is key to success. Therefore, to master the complex challenges of the future, we need a participatory approach, as I we will discuss it in the next chapter.
There is more to come: New dimensions of life

To conclude, diversity is a major driving force of evolution, and has always been. Over millions of years, diversity has largely increased, creating a growing number of different species. Diversity drives differentiation and innovation, such that new dimensions of life are created. Eventually, humans became social and intelligent beings, and cultural evolution set in. The slow evolution of genetic fitness was then complemented by an extremely fast evolution of ideas. One might therefore even say that, to a considerable extent, humans have emancipated themselves from the limitations of matter and nature. The spreading of ideas, of so-called "memes," has become more important than the spreading of genes. Now, besides the real world, digital virtual worlds exist, such as massive multi-player on-line games. So, humans have learned to create new worlds out of nothing but information. The multi-player online games Second Life, World of Warcraft, Farmville, and Minecraft are just a few examples for this. 

It is equally fascinating that, with these digital worlds, new incentive systems have evolved, too. We are perhaps not so surprised that some people care about their position in the Fortune 500 list of richest persons, because it reflects their financial power in our real world. But people feel not just competitive about money. Tennis players and soccer teams strongly care about their ranking. Actors live on the applause they get, and scientists care about citations, i.e. the number of references to their work. 

So, people do not only respond to material payoffs such as money, and the various other drives we have discussed before. It turns out that many people also care about the scores they reach in gaming worlds. Even though some of these ranking scales don't imply any immediate material or other real-world value, they can motivate people to make an effort. It's pretty surprising how much time people may spend on increasing their number of Facebook friends or Twitter followers, or their klout score. Obviously, social media offer new opportunities to create multi-dimensional reward systems, as we need them to enable self-organizing socio-economic systems. 

There is little doubt: we are now living in a cyber-social world, and the evolution of global information systems drive the next phase of human social evolution. Information systems support "networked minds" and enable "collective intelligence." Humans, computers, algorithms and robots will increasingly weave a network that may be characterized as "information ecosystem," and therefore one question becomes absolutely crucial: "How will this change our socio-economic system?"



INFORMATION BOX 1: How selfish are people really?

Our daily experience tells us that many people do unpaid jobs for the benefit of others. A lot of volunteers work for free, some organize themselves in non-profit organizations. We also often leave tips on the restaurant table, even if nobody is watching and even if we'll never return to the same place (and that's true also for countries, where tips are not kind of obligatory as in the USA). Furthermore, billionaires, millionaires and normal people make donations to promote science, education, and medical help, often in other continents. Some of them do it even anonymously, i.e. they will never get anything in return – not even recognition.

This has, indeed, puzzled economists for quite some time. To fix the classical paradigm of rational choice based on selfish decision-making, they eventually assumed that everyone would have an individual utility function, which reflects personal preferences. However, as long as there is no theory to predict personal preferences, the concept of utility maximization does not explain much. Taking rational choice theory seriously, it claims that people, who help others, must have fun doing so, otherwise they wouldn't do it. But this appears to be a pretty circular conclusion.


Ultimatum and Dictator Games



In order to test economic theories and understand personal preferences better, scientists have performed ever more decision experiments with people in laboratories. Their findings were quite surprising and totally overhauled previously established economic theories. In 1982, Werner Güth developed the "Ultimatum Game" to study stylized negotiations. In related experiments, for example, 50 dollars are given to one person (the "proposer"), who is asked to decide how much of this money he or she would offer to a second person (the "responder"). If the responder accepts the amount offered by the proposer, both get the respective share. However, if the responder rejects the offer, both walk home with nothing.
According to the concept of the self-regarding "homo economicus," the proposer should offer not more than 1 dollar, and the responder should accept any amount – better get a little money than nothing! However, it turns out that responders tend to reject small amounts, and proposers tend to offer about 40 percent of the money on average. A further surprise is that proposers tend to share with others in all countries of the world. Similar experimental outcomes are found when playing for a monthly salary. To reflect these findings, Ernst Fehr (*1956) and his colleagues proposed inborn principles of fairness preferences and inequality aversion. Others, such as Herbert Gintis, assumed a genetic basis of cooperation ("strong reciprocity").
There is also a simpler game, known as "Dictator Game", which is in some sense even more stunning. In this game, one person is asked to decide, how much of an amount of money received from the experimenter he or she wants to give to another person – it can also be nothing! The potential recipient does not have any influence on the outcome. Nevertheless, many people tend to share – on average about 20 percent of the money they receive from the experimenter. Of course, there are always exceptions in positive and negative direction – some people actually don't share.

The surprising overall tendency to share could, of course, result from the feeling of being observed, which might trigger behaviours complying with social norms. So, would such sharing behaviour disappear when decisions are taken anonymously? To test this, we made a Web experiment with strangers who never met in person. Both, the proposer and responder got a fixed amount of money for participating in the experiment. However, rather than sharing money, the proposer and responder had to decide how to share a certain work load: together, they had to do several hundred calculations! In the worst case, one of them would have to do all the calculations, while the other would get money without working! But to our great surprise, the participants of the experiment tended to share the workload in a rather fair way. Thus, there is no doubt: many people decide in other-regarding ways, even in anonymous settings. They have a preference for fair behaviour.




INFORMATION BOX 2: A smarter way of interacting, not socialism 


In contrast to today's re-distribution approach based on social benefit systems, the "homo socialis" should not be considered as a tamed "homo economicus", who shares some payoff with others. As we have discussed before, the "homo economicus" tends to run into "tragedies of the commons," while the "homo socialis" can overcome them by considering the externalities of decisions. So, the "homo socialis" can create more desirable outcomes and higher profits on average. Therefore, when taking decisions like a "homo socialis," we will often be doing well.


In social dilemma situations the "homo economicus," in contrast, tends to produce high profits for a few agents who exploit others, but poor outcomes for the great majority. Therefore, redistributing money of the rich can't overcome "tragedies of the commons" and can't reach average profit levels that are comparable to those of the "homo socialis".[7] In conclusion, an economy in which the "homo socialis" can thrive is much better than an economy, in which the "homo economicus" dominates and where social policies try to fix the damages afterwards. Therefore, the concept of the "homo socialis" has nothing to do with a re-distribution of wealth from the rich to the poor.


Let me finally address the question, whether friendly, other-regarding behaviour is more likely when people have a lot of resources and can "afford" to consider the interest of others, or whether it occurs under particularly bad conditions. In fact, in the desert and other high-risk environments, people can only survive by means of other-regarding behaviour. However, such behaviour can create benefits also in low-risk environments, where people can survive by themselves. This is so, because the consideration of externalities of the own behaviour brings the system optimum and the individual user optimum into harmony. In other words, when considering externalities, as the "homo socialis" does, the socio-economic system can perform better, creating on average higher advantages for everyone. Even in a world with large cultural differences across cities, countries and regions, it seems that countries and cities with a particularly high quality of life are those that manage to establish other-regarding behaviours and take externalities into account. As I said before, the emergence of friendly, other-regarding behaviour is to the own benefit, if just enough interaction partners behave in this way. It is, therefore, desirable to have institutions that protect the "homo socialis" from exploitation by the "homo economicus." Reputation systems are one such institution. They can promote desirable outcomes in a globalized world.


INFORMATION BOX 3: Crowds and swarm intelligence


In the past years, the concept of crowds and swarm intelligence has increasingly fascinated the public and the media. At the time of Gustave Le Bon (1841-1931), the idea came up that people had something like a shared mind. However, the attention was put on "the madness of crowds," on mass psychology that can create, for example, a rioting mob. This was seen to be a result of dangerous emotional contagion, and it is still the reason why governments tend to feel uneasy about crowds. But crowds can have good sides, too.
Today, we have a more differentiated picture of crowds and swarm intelligence. We know much better, when crowds perform well, and when they cause trouble. Simply put, if people gather information and decide independently from each other, and the information is suitably aggregated afterwards, this often creates better results than even the best experts can produce. This is also more or less the way, in which prediction markets work. These have been surprisingly successful in anticipating, for example, election outcomes or the success of new movies. Interestingly, prediction markets have been inspired by the principles that ants or bees use to find the most promising food sources. In fact, such social insects have always amazed people for their complex self-organizing animal societies, which are based on surprisingly simple interaction rules, as we know today.
In contrast to the above, it often undermines the "wisdom of crowds," when people are influenced while searching information or making up their minds. This is best illustrated by the Asch conformity experiments, in which an experimental subject had to publicly state, which one of three lines had an identical length as another line that was shown. However, before answering, other subjects were giving wrong answers. As a consequence, the experimental subject typically gave a wrong answer, too. Moreover, recent experiments I performed together with Jan Lorenz, Heiko Rauhut, and Frank Schweitzer show that people are influenced by opinions of others even when no group pressure is put on them.
What conclusions can we draw? First, one shouldn't try to influence others in their information search and decision making, if we want the "wisdom of crowds" to work. Second, good education is probably the best immunization against emotional contagion, and can therefore reduce negative effects of crowd interactions. And third, we must further explore, what decision-making procedures and institutions can maximize collective intelligence. This will be of major importance to master the increasingly difficult challenges posed by our complex globalized world. 

[1] I would like to thank Richard Mann for his useful comments on this chapter. 

[2] The comment on "The Myth of AI" was originally posted at http://edge.org/conversation/the-myth-of-ai but apparently deleted in the meantime. 

[3] The smaller the probability of the event, however, the longer it will usually take until it happens. 

[4] But note that nonetheless, people make informed trade-offs, such as avoiding to spend too much money on parties, if they have the goal to possess something. 

[5] One might think that this is what happened, for example, in the case of Jesus Christ. He preached to "love your neighbour as yourself," i.e. other-regarding behaviour weighting the preferences of others with a weight of 0.5. His idealistic behaviour was painful for himself. He ended on the cross like a criminal and without any offspring. But his behaviour caused other-regarding behaviour to spread in a cascade-like way, establishing a world religion. 

[6] While Google can easily implement many different algorithms, the very nature of a large corporation with its self-regarding goals, uniform standards, hiring practices and communications means that the teams developing these will be more prone to observe and follow each other’s successes, think in similar ways and thus produce less diverse opinions. 

[7] when the latter interact among each other